Previous Next

notes from all over

Posted on Mon Apr 12th, 2021 @ 12:29am by Lieutenant Julius Mack
Edited on Fri Jan 7th, 2022 @ 10:07pm

Independence Fleet script:


Character: (Thoughts.) ::action:: “Dialogue.” =/\=Communicator dialogue.=/\=

It coves pretty much everything you would ever need in a Star Trek game and provides an easy-to-read script that other players can quickly scan to get up to speed on the story. Obviously it isn’t as elegant as prose, but that’s not always the point with role playing.

I’m not saying that a bunch of sims should immediately switch back to this or some other type of play-by-email or play-by-post script. Prose works. Instead, try a post or two in script and see what happens. It might open up some doors or turn your creativity (or someone else’s) in a new direction. If you’re in a rut, definitely try it.

Role playing is all about mixing things up and trying different approaches. Script style can be a part of that. With the right group of players, you never know where it’s going to go.

commander of starbase 10:
tarbase 10's commander, Admiral Brett Yoshimeyer: ::to his security force as he points at Sprague:: "ARREST THAT MAN!"

Random Star Fleet Officer: "ARREST YOURSELF! ... We've got a full confession here."

Security Force Leader: "Wait, arrest who?"

Yoshimeyer: ::confused:: "Um, uh... both of them?!?"

Random Star Fleet Officer: ::disappears::

Yoshimeyer: "Captain Sprague--arrest him now!" c

***timing of ferengi vessels seems oddly contemporaneous with captain sprague's arrest on starbase 10. I wonder if he
is being framed. he might be guilty as hell, given the bitcoin business that was detected while we were on the last mission
but that just might be part of the frame.

***why did the random fleet officer disappear. i wonder if someone is playing games with a transporter beacon.


Previous Next